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Gamertell Review: Kenka Bancho: Badass Rumble for PSP

by Jenni Lada on Oct 26, 2009 at 11:01 PM

Kenka Bancho Badass Rumble

Title: Kenka Bancho: Badass Rumble
Price: $39.99
System(s): PSP
Release Date: November 10, 2009
Publisher (Developer): Atlus (Spike)
ESRB Rating: “Teen” for Animated Blood, Language, Mild Suggestive Themes and Violence
Pros: Fantastic script, translation and localization. Simple controls. Lots of clothing and character customization options. Funny storyline. Night Out option allows you to play with friends or build up your character’s stats and funds. You can dress the main character as a giant banana.
Cons: Loading times are too short (not enough time to read the awesome definitions). Game is somewhat short.
Overall Score: Two thumbs up, 98/100, A, * * * * 1/2 out of 5

I think it’s fair to say that I’ve been captivated by Kenka Bancho: Badass Rumble ever since I had the opportunity to play it for a hands-on preview. It is by far the quirkiest hack-and-slash style game I’ve ever played, and I never expected it to provide players with such freedom over their banchos’ actions. This has been a banner year for Atlus PSP games, and the amazing Kenka Bancho: Badass Rumble easily belongs among great releases like Shin Megami Tensei: PersonaSteambot Chronicles: Battle Tournament, Class of Heroes and Crimson Gem Saga.

Atlus Spike Kenka Bancho Badass Rumble PSP

Surviving school trip banalities by becoming the ultimate high school badass.

Takashi Sakamoto’s on a school trip. Not by choice, mind you. A school trip to Kyouto’s the last thing he’s interested in experiencing. But his teacher threatened horrible things if he didn’t go, so he’s trapped.

Once he arrives in Kyouto, he learns something that may make the whole trip worthwhile. 47 high schools are all on their high school trip in Kyouto at the same time. It turns out this happens every year, and every year the banchos (top badasses) of each school battle it out to see who’s the best. Takashi decides he’s in, and declares he will be the ultimate bancho.

Players have seven days to help Takashi beat all 46 other banchos. He has to beat up their minions to find school schedules, then make sure he’s at the appropriate location at the right time to take down their leaders. If he manages to prove himself, he’ll be challenged by the Kyouto bancho, the reigning ultimate bancho, before he leaves. There’s more to do than fight though, Takashi’s father’s tasked him with collecting souvenirs, there are class trip activities and there are a few possible girlfriends for Takashi to woo.

Atlus Spike Kenka Bancho Badass Rumble PSP

You know a game’s great when even the loading screens exude awesomeness.

First, I must mention how incredibly cool the Kenka Bancho: Badass Rumble loading screens are. After all, they’re the first thing you’ll see when you start the game. Each loading screen offers a definition of a term that you’ll find in the game, or a brief description of one of the game’s locations or more unique characters. They’re usually quite quirky, often funny and even informative. This is the only game where I think I’ve anticipated loading screens. The only bad part is that the loading times are too short, meaning you might not get enough time to read them.

The loading screens also set the tone for the writing of the entire game. Kenka Bancho: Badass Rumble is often silly, funny and clever, all at once. The quips exchanged before and after fights are always different. It’s a very well translated and localized affair. Moreover, it succeeds in making even the strangest characters likable.

The whole fight structure is interesting as well. You’re given complete freedom over how to make Takashi the top bancho, but there is a general and accepted way of fighting. First, you unleash your menchi beams with your opponent. (Note: A real bancho only fights other banchos.) Once he accepts, you start a trash talking duel. You’ll see a phrase flash in front of you, then you must push the correct buttons to recreate that phrase. If you do so correctly, you’ll get the first hit in. Then, you fight. Bare hands only - only a shabazo (lowlife) fights with weapons. If you proceed like this, you’ll end up respected and revered.

Of course, it’s also fun to break those rules. I dedicated a whole playthrough to making Takashi a shabazo king. He’d use his menchi beams to steal from innocent passersby. He’d go into a fight carrying wooden swords or lead pipes. He’d ambush opponents, going in swinging.

Kenka Bancho: Badass Rumble is short, but even that’s a good thing. There’s no possible way to do everything in the game - complete the journal, unlock titles, get girlfriends, find items, on the first playthrough. You have to replay it to experience everything. Also, since there are quite a few little side stories and paths to see, depending on where Takashi is at certain times during the week, the story will also be slightly different each time you play.

Atlus Spike Kenka Bancho Badass Rumble PSP

Quite possibly the funniest, quirkiest and most entertaining PSP game of 2009.

The moment I saw Kenka Bancho: Badass Rumble‘s protagonist beating up opponents while dressed as a giant banana, I was sold. Hack-and-slash action games can often get repetitive or seem lifeless after a while, because all you’re really doing is just endlessly attacking enemies. Kenka Bancho never feels repetitive or lifeless. There’s always something to do, whether you’re trying to complete the school trip storyline, get a girlfriend for Takashi, become the ultimate bancho or even just collect all the game’s souvenirs. In addition, the script is fantastic and the characters are interesting.

Kenka Bancho: Badass Rumble may look like a niche game, but any PSP owner would love it if they gave it a chance. It’s a pleasant surprise.

Read [Gamertell] Site [Kenka Bancho: Badass Rumble]

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